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Family Crunch: Bees, Wasps, and Hornets

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Post  Alpharius Fri Apr 23, 2010 11:49 am

We need to decide on a basic statline, and then which species have traits that differentiate them from the rest. Suggested species so far:

- Honey Bee
- Yellow Jacket
- Parasitic Wasp
- Bumble Bee
- Japanese Hornet


Last edited by Quest Lord on Fri Apr 30, 2010 9:09 am; edited 1 time in total (Reason for editing : More Unstickin')
Alpharius
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Post  Quest Lord Fri Apr 30, 2010 8:59 am

Alpharius wrote:We need to decide on a basic statline, and then which species have traits that differentiate them from the rest. Suggested species so far:

- Honey Bee
- Yellow Jacket
- Parasitic Wasp
- Bumble Bee
- Japanese Hornet

Honey bee:
Trait: Barbed Sting
If the Honey bee stings a mammal, its sting comes out taking some of the honey bee's innards with it. The honey bee loses 5d10 hp a round for d10 rounds of internal damage (internal damage is physical damage which can't be negated by chitin), and may not sting again. However the mammal will count as being stung for every round, for 20 rounds, each with a cumulative +1 modifier. Against non mammals it adds a +3 physical damage to all sting attacks.

C&C?
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Post  Sasha Fri Nov 19, 2010 9:12 am

Quest Lord wrote:
Alpharius wrote:We need to decide on a basic statline, and then which species have traits that differentiate them from the rest. Suggested species so far:

- Honey Bee
- Yellow Jacket
- Parasitic Wasp
- Bumble Bee
- Japanese Hornet

Honey bee:
Trait: Barbed Sting
If the Honey bee stings a mammal, its sting comes out taking some of the honey bee's innards with it. The honey bee loses 5d10 hp a round for d10 rounds of internal damage (internal damage is physical damage which can't be negated by chitin), and may not sting again. However the mammal will count as being stung for every round, for 20 rounds, each with a cumulative +1 modifier. Against non mammals it adds a +3 physical damage to all sting attacks.

C&C?

I like it; however, maybe only make it a chance of the effect occurring, rather than a certainty? Also, given the issues this could cause with a honeybee player having a once-only ability, maybe allow them to grow it back over time - say, once per day, maybe?

Yellow-jackets would have a more powerful sting, but have it only do damage on the initial attack (unless we handle the poison itself as having lingering effects). Parasitic wasps would have stings that specialize in a certain victim type (spider, caterpillar, etc) and don't deal any actual damage, but attempt to paralyze their prey.

Japanese hornets would just be fucking scary.

Are we going to give hive-living insects any kind of synergy bonus - maybe just a passive buff to certain stats if they're near other members of the same hive/species?
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Post  Quest Lord Fri Nov 19, 2010 6:52 pm

Sasha wrote:
Are we going to give hive-living insects any kind of synergy bonus - maybe just a passive buff to certain stats if they're near other members of the same hive/species?
Yeah, we will. Based on the social stat, they'll have access to abilities from a passive buff to stat x to bonuses to hit when they attack the same target, etc.
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