Flavour
+2
Tiggurix
Naryzhud
6 posters
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Flavour
One thing i don't think has been mentioned that we should probably address pretty soon is what kind of setting are we aiming for? Dark gritty bug eat bug realism world with small bands clinging together against the world? Or fun, slightly off the wall insect societies with bizarro cities and technology with a large slice of humour? Or do we want to provide rules for everything and leave it up to DM choice? Personally i think we should allow for everything but perhaps choose one way to go as far as the flavour we give off in the rulebook...
Naryzhud- Posts : 120
Join date : 2010-04-13
Location : UK
Re: Flavour
Hey there! Just my two pence: I personally think we should go for a primarily wacky tone. After all, a buch of unrelated 'bug' species going for high adventure in the big, wide world is not a very serious concept!
Tiggurix- Posts : 3
Join date : 2010-07-31
Age : 32
Location : Kristiansand, Norway.
Re: Flavour
I'm voting for the provide rules, and let the DM set the mood. That said, some notes on the setting with how to convey a more grimdark feel or a more silly ADVENTURE! would be good.
Re: Flavour
As I see it, once we get the rules out of the way, it's gonna be pretty easy to get the fluff done. Everyone loves fluff.
Essentially, there is this dual-setting going on. On one, you've got low-powered "realistic" survival. In the other, you've got a bit more fantastical societies going on, everything's a lot more anthropomorphished and it's generally a bit silly.
Both are perfectly good, so I don't see why we should need conflict over which we represent.
Essentially, there is this dual-setting going on. On one, you've got low-powered "realistic" survival. In the other, you've got a bit more fantastical societies going on, everything's a lot more anthropomorphished and it's generally a bit silly.
Both are perfectly good, so I don't see why we should need conflict over which we represent.
Grawflemaul- Posts : 24
Join date : 2010-04-12
Re: Flavour
Personally, I think a grim-dark approuch is rather approriate for Arthropocalypse, and nature in general. You eat or be eaten, every arthropod for herself.
ChickenSpider- Posts : 25
Join date : 2010-04-13
Re: Flavour
Grim-dark is always good, but not too serious; realism kills games dead.
I like the idea of a chaotic, dangerous world, with a few scattered areas where bugs try to work together - banding together in fortified settlements to try to stay safe from the world outside.
Of course, hive-dwellers like bees and termites have a different story - massive, insular and oppressive but fairly secure cities, maybe trading for goods with the mixed-species towns (but always suffering from a tinge of xenophobia).
Even with humanity gone, it is a big, scary damn world for an insect - especially an intelligent one.
I like the idea of a chaotic, dangerous world, with a few scattered areas where bugs try to work together - banding together in fortified settlements to try to stay safe from the world outside.
Of course, hive-dwellers like bees and termites have a different story - massive, insular and oppressive but fairly secure cities, maybe trading for goods with the mixed-species towns (but always suffering from a tinge of xenophobia).
Even with humanity gone, it is a big, scary damn world for an insect - especially an intelligent one.
Sasha- Posts : 60
Join date : 2010-04-12
Re: Flavour
Sasha wrote:Grim-dark is always good, but not too serious; realism kills games dead.
I like the idea of a chaotic, dangerous world, with a few scattered areas where bugs try to work together - banding together in fortified settlements to try to stay safe from the world outside.
Of course, hive-dwellers like bees and termites have a different story - massive, insular and oppressive but fairly secure cities, maybe trading for goods with the mixed-species towns (but always suffering from a tinge of xenophobia).
Even with humanity gone, it is a big, scary damn world for an insect - especially an intelligent one.
Wait one damn minute- Could ants represent the Imperium, with xenophobia and intolerance to spare?
ChickenSpider- Posts : 25
Join date : 2010-04-13
Re: Flavour
ChickenSpider wrote:Sasha wrote:Grim-dark is always good, but not too serious; realism kills games dead.
I like the idea of a chaotic, dangerous world, with a few scattered areas where bugs try to work together - banding together in fortified settlements to try to stay safe from the world outside.
Of course, hive-dwellers like bees and termites have a different story - massive, insular and oppressive but fairly secure cities, maybe trading for goods with the mixed-species towns (but always suffering from a tinge of xenophobia).
Even with humanity gone, it is a big, scary damn world for an insect - especially an intelligent one.
Wait one damn minute- Could ants represent the Imperium, with xenophobia and intolerance to spare?
Probably. However, more importantly, do we want it to? We get 40k in everything, and as much as I like 40k, I think the original product should do it's own thing, even if some people make insect 40k later. . . OH GOD. JAPANESE HORNETS THAT LOOT!
Wellthatstheendofcivilisationasweknowit.jpg
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